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Last Modified£ºHello EAGL ++

Some pages are not translated to English yet, please take advantage of google translate before I have time to do it.

ToolChain:

1. Official iPhone OS 2.0 SDK, http://developer.apple.com/iphone
This is official way to develop for iPhone. But, only developer program applied can take full advantage at this moment (2008-April-16) . Because the firmware image seeds only to them and the simulator doesn't support OpenGL ES yet. The offical EAGL initialization is a bit different from standard EGL way.

2. Un-official toolchain by iphone-dev team, http://code.google.com/p/iphone-dev/
There is nothing impossible with this toolchain, you gain access to API which is not documented by Apple. For OpenGL ES, it is even interesting. With this toolchain, you can use standardized EGL way to initialize OpenGL ES for 1.0.x and 1.1.x firmware. But you need jailbreak the phone to install the app and there is no support for debug or profiling.

OpenGL ES:


Basic - 0£ºGet Familiar with OpenGL ES community 2007-2-18, 2008-04-10
Basic - 1£ºHello EAGL 2008-04-10
Basic - 2£ºHello EAGL ++ 2008-04-23

Itermidiate - 1£ºLoad a Model 2007-02-27, 2007-03-01
Itermidiate - 2£ºMaterial and Texture 2007-04-29
Itermidiate - 3£ºEnable Lighting hold on, upload soon
Itermidiate - 4£ºFinal Color Determinated N/A
Itermidiate - 5£ºView Volume and Camera N/A
Itermidiate - 6£ºMoving N/A
Itermidiate - 7£ºMask N/A

Advanced - 1£ºCompressed Texture 2007-09-01
Advanced - 2£ºLight Mapping N/A
Advanced - 3£ºMultiple Texture N/A
Advanced - 4£ºMulti-pass Texture N/A
Advanced - 5£ºBumpmapping: DOT3 Per-Pixel Lighting and Normal Map N/A
Advanced - 6£ºEnvironment mapping: CUBE N/A
Advanced - 7£ºAntiAlias-FSAA 2007-09-1
Advanced - 8£ºFog N/A
Advanced - 9£º- N/A
Advanced -10£ºTransparency N/A

Application - 1£ºConverte 3D Model - Wavefront .obj 2007-9-18
Application - 1£ºWorld - SkyBox N/A
Application - 2£ºMesh Morphing N/A
Application - 3£ºBone Animation N/A
Application - 4£ºBillboard N/A
Application - 4£ºParticle System N/A
Application - 5£ºMap and Space N/A
Application - 6£ºInteraction with Scene N/A
Application - 7£ºCollision Detection N/A
Application - 8£ºEngine N/A
Application - 9£ºInner space N/A
Application -10£ºOuter space N/A

Maya: Maya is powerful and easy to use, it was ever belongs to SGI but now owned by Autodesk.
MEL Export Maya 3D Model 2007-02-25
Analysis MEL Expored Model 2007-02-26

Houdini: It is said that, Houdini is the apllication with pipe line in box, Maya is the application you need create a pipe line for it, this is the only important different.

1. Export Houdini Model 2007-09-01, 2007-09-18
2. Export Full Scene N/A

Declare: If not specially explains, All materials like literal, picture, program are created and owned by myself.
All rights reserved.

Sh.ICP.Reg.No.06002693




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