// // // Generated by StarUML(tm) C++ Add-In // // @ Project : MayaMELObjectExport // @ File Name : MayaExp.h // @ Date : 2007-2-23 // @ Author : kongfu.yang // @ Company : http://www.play3d.net // @ Copyright : 2007-2, Example source license. By keep this header comment, you may use this source file in your project for non-commicial or commicial purpose. #if !defined(_MAYAEXP_H) #define _MAYAEXP_H #include "ExpHeader.h" #include "ExpObj.h" #include "ExpMat.h" class MayaExp { public: void loadFromFile(const char * fname, int verbose = 0); ExpHeader header; ExpObj *objs; ExpMat mats; MayaExp() { objs = 0; } ~MayaExp() { close(); } void saveAsFloat(const char * fname); void saveAsFixed(const char * fname); private: void close(void); }; #endif //_MAYAEXP_H