// // // Generated by StarUML(tm) C++ Add-In // // @ Project : MayaMELObjectExport // @ File Name : ExpTexture.h // @ Date : 2007-2-23 // @ Author : kongfu.yang // @ Company : http://www.play3d.net // @ Copyright : 2007-2, Example source license. By keep this header comment, you may use this source file in your project for non-commicial or commicial purpose. #if !defined(_EXPTEXTURE_H) #define _EXPTEXTURE_H #define EMPTY_TEXTURE_BLOCK 0x3A #define FILE_TEXTURE_BLOCK 0x3B class ExpTexture { public: unsigned int blockType; unsigned int nameLength; char *name; unsigned int u; unsigned int v; }; #endif //_EXPTEXTURE_H